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출처 Lesson 5.3 - Game Over - Unity Learn Overview: We added a great score counter to the game, but there are plenty of other game-changing UI elements that we could add. In this lesson, we will create some “Game Over” text that displays when a “good” target object drops below the sensor. learn.unity.com 1. 서언 (영상: 링크 참조) Lesson 5.3 - Game Over - Unity Learn Overview: We added a great score counte..
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출처 Lesson 5.2 - Keeping Score - Unity Learn Overview: Objects fly into the scene and the player can click to destroy them, but nothing happens. In this lesson, we will display a score in the user interface that tracks and displays the player’s points. We will give each target object a different po learn.unity.com 1. 서언 (영상: 링크 참조) Lesson 5.2 - Keeping Score - Unity Learn Overview: Objects fly in..
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출처 Lesson 5.1 - Clicky Mouse - Unity Learn Overview: It’s time for the final unit! We will start off by creating a new project and importing the starter files, then switching the game’s view to 2D. Next we will make a list of target objects for the player to click on: Three “good” objects a learn.unity.com 1. 서언 (영상: 링크 참조) Lesson 5.1 - Clicky Mouse - Unity Learn Overview: It’s time for the fina..
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출처 Unit 5 - Introduction - Unity Learn An introductory video for Unit 5, where you will learn to implement a User Interface. learn.unity.com 1. Unit 5 - 소개 (영상: 링크 참조) Unit 5 - Introduction - Unity Learn An introductory video for Unit 5, where you will learn to implement a User Interface. learn.unity.com 수고하셨습니다!
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출처 Quiz 4 - Unity Learn This quiz will assess your knowledge of the skills and concepts learned in Unit 4. learn.unity.com 문제 1 1부터 100 사이의 랜덤 숫자를 age 변수에 담아 출력하려고 했으나, 에러가 발생했습니다. 에러를 수정하려면 어떻게 바꿔야 하나요? 1) 1번 줄을 "private float age"로 바꾼다. 2) 8번 줄에 "int" 단어를 추가하여 "int age = ..."로 바꾼다. 3) 7번 줄에 "private" 단어를 "void"로 바꾼다. 4) 8번 줄 뒤에 "return age;"를 새로 추가한다. - 정답 더보기 답: 4 이 메서드는 "int"형 반환 타입의 "privat..