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출처 Create a scene flow - Unity Learn In this tutorial, you’ll set up the scene flow between the Menu and Main scenes, and the exit flow for the application in the application. By the end of this tutorial, you will be able to: Call the appropriate start-up methods in the initialization seque learn.unity.com 1. 서언 이전 튜토리얼에서 살펴보셨던 것처럼, 이번 장에서 여러분이 작업하실 애플리케이션에는 사용자가 탐색해야 하는 여러 씬들(Scenes)이 있습니다. 여기서..
출처 Principles of object-oriented programming - Unity Learn In this tutorial you’ll learn about the basics of object-oriented programming paradigm and its four associated principles. By the end of this tutorial, you will be able to: Define encapsulation Define inheritance Define polymorphism Define abstraction Ex learn.unity.com 1. 서언 프로그래밍을 더 많이 연습해보시면, 코드를 좀 더 효율적으로 작성할 수 있겠다는 의심이 드는 상황을 식별해낼 수..
출처 Explore the sample project - Unity Learn In this tutorial, you’ll take some time to review the project brief and explore the Unity project for the application you’re going to work on. You’ll also consider all the resources that are available to support before you begin. learn.unity.com 1. 서언 이제 버전 관리 도구가 준비되었으므로, 객체 지향 프로그래밍(OOP) 원리를 여러분의 코드에 연결하고 프로그래밍을 연습하는 데 사용할 메인 프로젝트를 살펴볼 준비가 되었습니다. 그럼 ..
출처 Set up version control - Unity Learn In this tutorial, you’ll learn about the basics of Version Control, and the reasons to implement it in your own projects, even if you’re developing applications by yourself. You’ll also learn about the different Version Control options available to u learn.unity.com 1. 서언 여러분이 혼자서 작업을 하든, 팀으로 작업을 하든, 프로젝트 개발의 중요한 측면은 어떻게 여러분의 프로젝트 파일을 관리할 것인지를 결정하는 것입니다. 만..
출처 Introduction to real-time 3D experience design - Unity Learn In this tutorial, you’ll explore the basics of real-time 3D experience design. You’ll: Recap the different phases of production Review the core design process for creating a digital experience Consider common approaches to real-time 3D experience creat learn.unity.com 1. 서언 유니티 같은 실시간 3D 엔진들은 1인칭 슈터 게임부터 최첨단 증강현실 XR 경험에 이르기까지 다양한 디지..
- Programming Simple Functionality: Unit 3 - Sound and Effects) Unit 3 - Introduction https://arainablog.tistory.com/191 Programming Simple Functionality: Unit 3 - Sound and Effects) Unit 3 - Introduction 출처 Unit 3 - Introduction - Unity Learn An introductory video for Unit 3, where you will learn to implement Animation, Sound, and Particle Effects. learn.unity.com 1. Unit 3 - 소개 (영상: 링크 참조.. ar..
- 개요: Programming Basics https://arainablog.tistory.com/165 개요: Programming Basics 출처 Programming Basics - Unity Learn Welcome to Programming Basics! This first mission in the Junior Programmer pathway will provide you with the core foundation needed to create a wide range of di.. arainablog.tistory.com - Programming Basics: Getting Started) Course Introduction https://arainablog.tistory.com/167..
출처 Quiz: Create with Code 2 - Unity Learn This quiz will assess your understanding of the concepts covered in the Create with Code 2 Mission. learn.unity.com 문제 1 아래의 코드에서 만약 Random.Range가 8을 반환한다면, 무슨 디버그 메시지가 출력되나요? int randomInt = Random.Range(0,10); if(randomInt 8) { Debug.Log("High"); } else { Debug.Log("Medium"); } Low Medium High Null - 정답 더보기 답: 2 값 8은 3보다 작거나 크지( 8) 않습니다. 그러므로 마지막 "else..