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출처 Encapsulation in object-oriented programming - Unity Learn In this tutorial, you’ll learn about the second pillar in object-oriented programming: encapsulation. Explain how encapsulation is used to write code that can only be used as intended by the programmer Control access to data within a class by applying en learn.unity.com 1. 서언 추상화처럼 캡슐화 또한 여러분의 코드와 해당 코드를 사용하는 다른 코드 사이의 근본적인 복잡성과 독립 수준..
출처 Inheritance and polymorphism in object-oriented programming - Unity Learn In this tutorial, you’ll learn about inheritance and polymorphism, two closely related pillars of OOP. Explain how inheritance is used to share functionality between a parent and child class Define the relationship between a parent and child class, inclu learn.unity.com 1. 서언 객체지향 프로그래밍의 다른 기둥 2개는 상속과 다형성이며, 이 두 가지는 밀접하..
출처 Abstraction in object-oriented programming - Unity Learn In this tutorial, you’ll learn about the first pillar of object-oriented programming: Abstraction. By the end of this tutorial, you will be able to: Explain how abstraction is used to expose only necessary script components Expose only the important deta learn.unity.com 1. 서언 이제 여러분은 기존의 코드를 사용해 작업하고 외부 기능(리펙토링(Refactoring)이라 불리는 프로세스)을..
- Introduction to real-time 3D experience design https://arainablog.tistory.com/254 Manage scene flow and data: Introduction to real-time 3D experience design 출처 Introduction to real-time 3D experience design - Unity Learn In this tutorial, you’ll explore the basics of real-time 3D experience design. You’ll: Recap the different phases of production Re.. arainablog.tistory.com - Set up version co..
출처 Submission: Data persistence in a new repo - Unity Learn Now that you know how to save data between scenes and between sessions in an application, you’re ready to put those skills to use in a brand new project. This is also a good opportunity to set up a new repo and use version control. learn.unity.com 1. 과제가 업데이트되었습니다! 여러분이 못 보신 사이에 과제 내용이 수정된 것을 대비하여, 이번 과제를 제출하시기 전에 아래의 튜토리얼을 완료하셨는지 다시 한번..
출처 Quiz: Manage scene flow and data - Unity Learn This quiz will assess your understanding of the concepts covered in the Junior Programmer: Manage scene flow and data mission. learn.unity.com 문제 1 다음 중, 버전 관리 솔루션으로 분류되는 것은 무엇인가요? 패키지 매니저(Package Manager) 비주얼 스튜디오(Visual Studio) 유니티 애널리틱스(Unity Analytics) 깃허브(Github) - 정답 더보기 답: 4 문제 2 다음 중, 일반적으로 버전 컨트롤 솔루션에 의해 수행되지 않는 것은 무엇인가요? 스크립트 상의 간단한 구문 ..
출처<figure id="og_1641368351975" contenteditable="false" data-ke-type="opengraph" data-ke-align="alignCenter" data-og-type="website" data-og-title="Implement data persistence between sessions - Unity Learn" data-og-description="In this tutor..
출처 Implement data persistence between scenes - Unity Learn In this tutorial, you’ll learn how to use data persistence to preserve information across different scenes by taking a color that the user selects in the Menu scene and applying it to the transporter units in the Main scene. By the end of this tutorial, learn.unity.com 1. 서언 이제 앱에 몇 가지 버튼들을 설정해주어 사용자들이 다음과 같은 행동을 수행할 수 있도록 만들어주겠습니다: ● Me..